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Divine Descent
In DevelopmentMythology Peg-Clearing Game
A mythology-themed physics game built in Unity 6 with URP. Nine playable gods, twenty levels, a roguelite adventure mode and a challenge ladder, all in active development.
Unity 6C#URPCasualPhysics
About
Divine Descent is a mythology-themed peg-clearing game built in Unity 6 with URP. Each run pairs physics-driven shots with the powers of a Greek god, and Hades can even pull a lost ball back from the Underworld.
What is built
- Nine gods — Zeus, Poseidon, Athena, Hephaestus, Hermes, Apollo, Artemis, Ares and Hades, each with a signature power, tied into a five-element system
- Twenty levels with constellations and board modifiers that change how a board plays
- Adventure mode — a twenty-level roguelite run with blessings to pick up along the way, plus an endless mode, and runs that save and resume
- Challenge mode — eighteen challenges across six types and three difficulties, with leaderboards
- Settings, three save slots, a tutorial and in-game lore
Technical Highlights
- Unity 6 with Universal Render Pipeline
- Physics-based gameplay — ball trajectory, peg collision, chain tracking and scoring systems
- Data-driven design — gods, pegs, levels and blessings defined as ScriptableObjects
- Procedural audio — sound effects and music tracks synthesized in code, with crossfading
- Level geometry validator — an editor check that catches overlapping or duplicate pegs before a level ships
Current Status
The core game and its main modes are built. Next up is play-testing and tuning.