Mithril & Mud
Early AccessDwarven Mining Incremental
A deep incremental game where you manage a dwarven mining operation — dig through procedural caves, build rooms, smelt resources, and prestige your way to glory. 124 scripts, 30k+ lines of GDScript powering 13 rooms, 7 resources, and multi-layered progression.
About
Mithril & Mud is a dwarven mining incremental built in Godot 4.6. You manage an underground mining operation — digging through procedurally generated caves, building rooms, smelting resources, and unlocking deeper layers of progression through prestige and ascension systems.
Technical Highlights
- 124 GDScript files totaling 30,000+ lines of code
- Fully programmatic UI — all interface elements built in code, no scene-based UI
- Procedural art and SFX — cave generation, visual effects, and sound design all generated at runtime
- 16 autoloads managing game systems (save/load, audio, events, balance)
- Custom balance simulator (
tools/balance_simulator.py) for progression tuning - Internationalization-ready with
tr()for all player-facing strings - WAV soundtrack with procedural sound effects
Progression Systems
- Depth 1–20 main progression with victory condition
- 13 buildable rooms each with unique mechanics
- 7 resource types with crafting and smelting chains
- Prestige layer for permanent upgrades
- Ascension layer for meta-progression
- Automation systems for hands-off resource generation
Companion Website
Built a full marketing site at mithrilandmud.com using Astro — includes blog/patch notes powered by Content Collections, press kit, and GitHub Actions that auto-post new entries to X and Discord.