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Mithril & Mud

Early Access

Dwarven Mining Incremental

A deep incremental game where you manage a dwarven mining operation — dig through procedural caves, build rooms, smelt resources, and prestige your way to glory. 124 scripts, 30k+ lines of GDScript powering 13 rooms, 7 resources, and multi-layered progression.

Godot 4.6 GDScript Incremental Steam
Mithril & Mud

About

Mithril & Mud is a dwarven mining incremental built in Godot 4.6. You manage an underground mining operation — digging through procedurally generated caves, building rooms, smelting resources, and unlocking deeper layers of progression through prestige and ascension systems.

Technical Highlights

  • 124 GDScript files totaling 30,000+ lines of code
  • Fully programmatic UI — all interface elements built in code, no scene-based UI
  • Procedural art and SFX — cave generation, visual effects, and sound design all generated at runtime
  • 16 autoloads managing game systems (save/load, audio, events, balance)
  • Custom balance simulator (tools/balance_simulator.py) for progression tuning
  • Internationalization-ready with tr() for all player-facing strings
  • WAV soundtrack with procedural sound effects

Progression Systems

  • Depth 1–20 main progression with victory condition
  • 13 buildable rooms each with unique mechanics
  • 7 resource types with crafting and smelting chains
  • Prestige layer for permanent upgrades
  • Ascension layer for meta-progression
  • Automation systems for hands-off resource generation

Companion Website

Built a full marketing site at mithrilandmud.com using Astro — includes blog/patch notes powered by Content Collections, press kit, and GitHub Actions that auto-post new entries to X and Discord.